Filter
All-pass filter that mainly changes phase rather than basic level balance. It is useful for phasey movement, diffuser-style coloration, and building phaser-like textures inside formulas.
Try cutoff around 0.02 to 0.25 and feedback around 0.05 to 0.60 for animated but controlled results.
allpass(sin(X)+0.4*sin(2*X), 0.03+0.14*param(2), 0.18+0.32*param(3))
By itself an all-pass can sound subtle. It becomes more obvious when swept over time or stacked with other filtering and stereo movement.